
‘Mechs with the ability to jump can also turn buildings into great vantage points that allow setting up the perfect shot on an opponent believing themselves to be safe. Navigating busy streets, tight corridors and multi-level areas is done best with lighter ‘Mechs, preferably ones with jump jets installed. Taller buildings block line of sight and provide more ample opportunities for hiding. When they don’t tank performance, the new environments in BattleTech: Urban Warfare are quite a different beast than what’s already in the game. Waiting to watch a hail of fire bring a building, and the ‘Mech on top of it, down, only to catch a few janky glimpses of the action is quite disappointing, as it turns out. Needless to say, this turned cool-looking actions into confusing slideshows.

More often than not, I would be stuck at around 40 FPS, values also plummeting below 20 on quite a few occasions. My i7-8700k and GeForce GTX 1070 had trouble wrestling with these new areas, the framerate rarely reaching the desired, buttery smooth 60 FPS. Firstly, they bring about wildly unstable performance. The urban maps shake engagements up in a number of ways. Alternatively, paths can be created by stepping on smaller buildings or bringing larger ones to the ground with the ‘Mechs awe-inspiring firepower. Seeking out enemies between rows of tall, futuristic towers comes with a feeling of claustrophobia that only gives way once your metal death machines discover a lone verdant park or an opening with more breathing space. Not only does exchanging missile salvoes amid skyscrapers definitely feel like a breath of fresh air, the newly added environments are also quite gorgeous.

The DLC’s core addition is in the title, as contracts and Flashpoint missions now also involve doing battle in urban settings. Just like with Flashpoint before it, the changes brought by BattleTech: Urban Warfare work with both campaign and Career mode. Yet it’s a home that requires a sizeable amount of space cash to keep afloat, which is why BattleTech: Urban Warfare painted an alluring picture of making money while visiting the big city (and possibly leaving some holes in it). Some of the people on board still remember when Dekker bit more than he could chew off an AC/10 round, while others earned their stripes in the Flashpoints added late last year. Returning to my rowdy crew of MechWarriors on the Argo always feels like getting reacquainted with old friends.
